Essay
Flavie Flavie Falais
While discussions about video games generally focus on their economic impact, as the world’s leading cultural industry, or on the supposed risks associated with playing them (addiction, violence), they rarely mention the conditions under which these works are produced, which are now firmly embedded in our daily lives. This book therefore sets out to examine the relationship between video games and work, focusing on those who make these games, whether professionally or as amateurs, the conditions under which they are developed, and the other labor-intensive activities that rely on these creations (esports, journalism, streaming).
In a sector marked by constant growth, but also by an unprecedented employment crisis, it seeks to document the working conditions within this cultural industry: from the history of video games to the gaming “ecosystem,” including the ethical, social, and political issues it raises, this book offers an in-depth look at the debates that animate, disrupt, and shake up the relationship between work and video games, studying its past, documenting its present, and developing ideas for its future.
